Smile for the camera!!

Smile for the camera!!
Problem, officer?

Friday, March 5, 2010

Keyframes and Frames

In our game, we will make heavy use of keyframes, which define starting and ending points for the motion of objects. Frames without keyframes do not have any more graphical content on the stage, while keyframes define new motion. Keyframe animation is closer in technique to traditional animation, which I am already somewhat comfortable with. Tweening makes use of Flash's software to assist in animating. I would prefer to use keyframes, honestly. Most of the animation we use will be keyframe, unless it causes problems. If you're reading this expecting the usual awesome, sorry. I'm not feeling too up to it right now.

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