So, Matt and I are doing a paper prototype of our game. We already have the menus and things done, and today, we are going to model out a level. It's a 2d sidescroller, so we need to model the main characters actions, interactions with enemies, picking up powerups, and so on. It's going to be a lot of fun making a battle system. I am determined to make this game fun enough to make people actually WANT to play it. I will probably use outside sources in the making of this game, like battle systems and stuff. Using tried and true systems are usually easier that trying to invent new ones, especially when they aren't copyrighted, like the d20 system in games like D&D.
To be honest, it feels lame to go through the prototype as if it is the actual game itself, but it is important to work out large kinks that will arise during the prototyping before we actually start, so I have to work through it.
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